Hi, I'm Joe Gibbs.

I'm a software engineer. Check out some of my projects below.

Contact me

Career


Yaarn

Yaarn

  • 2022 —

Starting in 2022 I have been working on Yaarn, an AI-powered public relations management platform.

SEN

SEN

  • 2021 — 2022

From 2021 I worked at SEN, working on internal software such as scheduling systems.

Grouptag

Grouptag

  • 2020 — 2021

I cofounded Grouptag in 2020. My goal with it was to improve the way that Gen Zs can network together through an online platform that connects people together based on their skills, goals and interests.

Blog posts


Thoughts on GPT-5

Initial impressions of GPT-5 after a few days of use.

Local LLM-powered NPCs with llama.cpp, Mistral7b and StyleTTS2

Running conversational NPCs entirely locally with Unreal Engine.

Techniques for distant terrain

Notes on building convincing far terrain for strategy-style worlds.

Projects


Wiki Simulator

  • 2025

Wiki Simulator is a demo I created to test out alternative interfaces for LLM-generated content. Any route uses Llama 3.2 7B on Groq to generate a new wiki article on the fly, and Flux Dev to generate assets for image routes. Check it out here.

Channel 784

Channel 784

  • 2023

Channel 784 is an AI-generated news parody. Using Unreal Engine and GPT3, it generates scripts for a fake news program, voices and animates them, with debates, weather and graphics for each segment. You can view some of its episodes here.

Fall of an Empire

Fall of an Empire

  • 2020 —

Fall of an Empire is an Unreal Engine strategy game. The player must balance the needs of their empire's provinces while also fighting off barbarians who want to take your cities. You can read more about it here.

Redland

Redland

  • 2020

Redland is a procedurally-generated, browser-based HTML Canvas game about gathering resources, building equipment and discovering pieces of a map to find treasure. I developed it with my colleague Samuel and you can play it here.

Forlorn Desert

Forlorn Desert

  • 2019

Forlorn Desert is a minimal walking simulator game developed in Unreal Engine 4. The player begins on a collapsed bridge in the desert and must discover what is inside the bunker they find behind them. You can download it here for Windows.

Orderall

Orderall

  • 2018 — 2019

I founded Orderall to find a way for smaller restaurants to compete when so much food is purchased through platforms like Uber Eats and DoorDash. Orderall was a way for users to make orders by a simple web interface, and for businesses to take those orders via landline phone calls, bypassing the need for expensive equipment and high fees that cut into already thin margins.